The Empire Within Woodlands

Overview

The Empire Within Woodlands is an RTS survival base-building game in which the player must manage resources and train soldiers to survive against enemy onslaughts. The game features a mechanism for base building, offering complete freedom in choosing where buildings can be constructed. Additionally, the peasants, who act as workers, are completely automated; the player only needs to build the required occupation buildings, and then the peasants are automatically assigned to their jobs.


Genre  RTS Base Building

Game Engine  Unity Game Engine

Control   Mostly relies on the mouse

Team Project Yes, and my role was coordinator, lead developer, and concept artist.

Theme Low Poly

Version Controlling  PlasticSCM

Idea The idea of the game originated from a simple class assignment that asks for control of a flying object.

Codes of Project  LinkToCodes

Licenses

Technical Highlights

  • Unity Engine
  • Optimization Approaches
  • Multi-Threading
  • Custom Inventory Management System
  • Custom AI for creation of automation for workers
  • Custom Vision System
  • Design Patterns

Technical Details

Optimization Approaches

Custom AI & Vision System

Design Patterns

Unified Damaging System

Polymorphism and Class Hierarchy

Building Construction System

Path Finding

Problems & Solutions

Runtime baking of NavMesh Surface shutters main thread
Custom Vision System blind spots
Ensure scalability and enable construction of multiple storages
Multiple Objects should update UI & Resources
Assign & reassign idle peasants to buildings, new or destroyed
A scene of the game that shows the game's environment
A scene of the game that shows the game's environment
A scene of the game that shows the game's environment
A scene of the game that shows the game's environment
A scene of the game that shows the game's environment